Made in 48 hours for the 2014 7 Day Rogue Like game jam challenge, see also the 7DRL website.
This game was made using Python (3.3), pygame for rendering and libTCOD for field of view and pathfinding calculations.
Art is mostly from the open source Dungeon Crawl Stone Soup, with a few simple images from people in the Stack Exchange Gamedev chat.
Prepackaged binary download: https://goo.gl/SYGWcM
Source is available on my github, specifically here: https://github.com/KevinVDVelden/7DRL_2015